All FNAF: Secret of the Mimic Endings – How to Unlock Them

Quick Links



Five Nights at Freddy’s: Secret of the Mimic


allows players to get different endings in their playthroughs based on specific actions. There are three possible endings that players can get, one being a bit tougher to get than the others. On your first playthrough, you can get two possible endings, with the third one being exclusive to the New Game+. So, here are all the endings for

FNAF: Secret of the Mimic

and instructions on how to get them.

This guide won’t go over the details of each ending, but instead will focus on how to achieve each one. However, there still might be potential spoilers for each of the endings, so the reader’s discretion is advised.

Bad Ending (Hand Over the Data Diver to the Dispatcher)


The first ending is the default one you get for following the orders of the Dispatcher in

FNAF: Secret of the Mimic

. Since the beginning, the Dispatcher has been instructing Arnold to explore all areas of the facility to
find upgrades for the Data Diver
to

eventually have the Executive permission

. This permission will enable him to access the Mimic Schematics, which Arnold must retrieve for the company.

Towards the end of the game, players will get a choice to either
hand over the Data Diver containing the schematics to the Dispatcher, or run the Parachute.exe
program instead.

Choosing to hand over the Data Diver

would allow Arnold to escape the facility and drive off into the sunset, right before finding out that he’s been outsmarted.

True Ending (Run the Parachute.exe Program)


Alternatively, if players refuse to comply with the Dispatcher and instead

run the Parachute.exe program

on the Helper terminal, Arnold will be able to escape the Storage office through a secret vent.

This ending route will take players through the facility and into the FNAF 1 iconic pizzeria location, where they’ll receive a crucial revelation. Afterward, you’ll be visiting

Murray’s Mansion

. Here, players will need to find five birthday reels/tapes and play them in a particular order to
get the code for Edwin’s Room
.

After causing the facility to self-destruct, Arnold will escape the collapsing building and drive off,

leading to the true fate of Arnold and the Mimic

.

Secret Ending (Get the Glitched Permission from Moon.exe Mini-Game)


The secret ending for

FNAF: Secret of the Mimic

requires a bit more work, as players will need to
find all 25 giftbox memorabilia collectibles
. On the first playthrough, you can find the first 24, while the

last collectible can only be found in the New Game+ mode

.

Once you have all the collectibles, you’ll need to
complete the Moon.exe mini-game and get the Glitched Permission
from the Sun. Once you have that, follow the instructions of the true ending until you arrive at Murray’s Mansion. However, instead of finding reels,

you’ll need to collect six cassettes

, found behind locked doors with an array of LEDs.

Once you’ve placed all the tapes in the recorder room upstairs, a hidden vent to the left of the recorders will open up, allowing players to progress into a secret room within the mansion. There’s a final puzzle in this room that you’ll have to complete,

the hint to which can be found on the wall to the right of the storytime pedestal

.

Leave a Comment